000 01031nam a22002057a 4500
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_d888
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008 190514b ||||| |||| 00| 0 eng d
020 _a9788126523191
040 _c0
082 _a519.83
_bBAR
100 _aBarron E.N.
245 _aGame Theory: An Introduction
_cEmmanuel N. Barron.
260 _aNewDelhi
_bWiley
_cc2008
300 _a415p,
_c23cm
505 _t Matrix two-person games --
_tSolution methods for matrix games --
_tTwo-person nonzero sum games --
_tN-person nonzero sum games and games with a continuum of strategies --
_t Cooperative games --
_t Evolutionary stable strategies and population games.
520 _a Emmanuel Barron utilizes computer software (Maple and Mathematica) to do the types of linear programming involved in game theory, allowing students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming.
650 _aGame theory.
650 _a MATHEMATICS -- Game Theory.
942 _2ddc
_cBK