000 | 01031nam a22002057a 4500 | ||
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_c888 _d888 |
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005 | 20200909114932.0 | ||
008 | 190514b ||||| |||| 00| 0 eng d | ||
020 | _a9788126523191 | ||
040 | _c0 | ||
082 |
_a519.83 _bBAR |
||
100 | _aBarron E.N. | ||
245 |
_aGame Theory: An Introduction _cEmmanuel N. Barron. |
||
260 |
_aNewDelhi _bWiley _cc2008 |
||
300 |
_a415p, _c23cm |
||
505 |
_t Matrix two-person games --
_tSolution methods for matrix games -- _tTwo-person nonzero sum games -- _tN-person nonzero sum games and games with a continuum of strategies -- _t Cooperative games -- _t Evolutionary stable strategies and population games. |
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520 | _a Emmanuel Barron utilizes computer software (Maple and Mathematica) to do the types of linear programming involved in game theory, allowing students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming. | ||
650 | _aGame theory. | ||
650 | _a MATHEMATICS -- Game Theory. | ||
942 |
_2ddc _cBK |